Rifle Steps

Thankfully I was able to use the low poly blunderbuss to make the basis of the rifle, simply make the barrel longer and bring in the end of it to make the barrel even and smooth.Capture.PNG

 

High poly:Capture.PNG

Finished baking and texturing:17622857_10154299400945863_121711041_o.png17579860_10154299417475863_1981035113_n.png

The count was added in the high poly, but was not prominent enough, so I painted over it in Substance to make it look like it was branded into the wood. This is supposed to represent the owner’s kills of whatever the owner is hunting.

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Blunderbuss Steps

Unfortunately I didn’t remember to take screenshots of the start of the processes other than the sword, so these will be more pictures of the finished models in various stages.

Beginning with an almost finished blunderbuss:

17572027_10154298079005863_401406205_o.png

Adding the firing mechanisms and rings holding the barrel and stock together:17571243_10154298263550863_552210031_o.png

High poly:Capture.PNG

Finished baking and texturing:Capture.PNG

Sword Steps

So, first out into the modelling is the silver sword. Starting off with a cylinder I merely tilted it 90 degrees and resize in that direction. I then moved edges on top and bottom to get closer to the shape I want.17547410_10154289301530863_1696932671_o.png

 

In the end I decided to not have the dip in the back on the low poly and instead model that in the high poly. It worked beautifully.

 

High poly:17547411_10154292205710863_911817673_o.png

 

Baked: 17521848_10154292387675863_299767047_o.png

 

Final textured model:17522400_10154292787370863_1639951730_o.png

Capture.PNG

Weaponry Part 2

Swords are all nice and fancy, but how about those times when you do not want to get near the danger and want a way to still neutralise said danger?

The obvious answer is ranged weaponry, which in our case will be flintlock weapons.

However, a full flintlock mechanism would take a lot of work, so for the sake of time (and my sanity) I looked for simpler alternatives and what I found was percussion locks:

While they’re not the simplest, half of the mechanism (the “nipple” and cap) is way simpler.

 

On to the actual weapons I need:

A blunderbuss:

Image result for blunderbuss

Image result for blunderbuss

 

 

And rifles:

Image result for flintlock rifle

Related image

 

These should be the two only variants I’ll need. More to come if I see the need for more.

 

The upside in terms of efficiency is that making one will speed up the process of the other, since I could possibly take the first and make the necessary modifications to turn it into the other. This allows me to pay more attention to the details than otherwise.

 

Weaponry Part 1

Now, after having figured out the generals of the environment for the scene, I turn my attention to weaponry. This scene is meant to be that of a party of hunters, most likely of supernatural creatures, so silver will be a theme, as will religious paraphernalia, though to a lesser extent.

 

Let’s go for the most obvious; the sword. While looking for swords I came upon a few good examples and the first picture I liked in this was:

SilverSword1.png

 

Not too bad, but this seems too thin and brittle! After going through a couple more I finally found something more suitable:

SilverSword2.jpg

Thicker, more sturdy.

The hand guard seems somewhat thin and brittle, still, but since this would be used on creatures, not other humans with swords, this will do just fine.